![]() ![]() ****FYI~ The audio tech of 15 years ago was still very advanced if developers had the budget. ![]() If you can disregard the age then put on you're good headphones or whatever soundbar w/ uber bass ya got cause the SW soundtrack was FACT uber high quality. The game is awesome but does show it's age. That triangle ship looks 100X's better then the weird one they used in Ep3. You play Adi Galia & fly that awesome ship ObiWan flew in Episode2 when he was chasing JangoFett…. I bought this in starwars bundle that gave me this,StarWars Jedi Starfighter & SUperSW. and that commands respect & appreciation 4 sure. *Trevor Morrison(sp) gets a A+ for caring soooo much about this franchise. ![]() ***StarWars BountyHunter got the FULL treatment from ILM(Insustrial Light & Magic) back when StarWars Gaming had integrity. meaningless in todays era of achievments for just inserting the game & saving the game. IMO achievments are only good for when you're all but done w/ a game you mastered but want more & don't wanna put it down but are out of content.replaying for achievments makes sense there.BUT not when Millenials use it to flex Big Johnson cause of their uber PSN scores. and there's hidden gems & PSN added achievments!!! whaaaa!!! epic if you care about that fake clout nonsense. You learn to fly high so you can spam the fly button and get more distance. And you have the aweome Jetpack that allows flying for a few seconds & you get good at it as you master it.like Gliding in The Batman Arkham Games. it's a fun 2-3 session game on the old school style of linear levels with a boss at the end.think of 'Acts' instead of levels. ****SW Bounty HunterTHE GAME**** does show it's age but so what. Would you rather kill the bad guy for 100 credits or subdue for 25 credits that repeats every day etc.this is like the basic concept of the dishonest/greedy freemium BS but it could work in a non micro transaction kind of way. ~~Remember how much fun MetalGearSolid Nonlethal takedowns are because as gamers we loooooooooove the gameplay concept of subdue and use to improve our base or skills or whatevs…. The 'Bounty Hunting/wanted' side quest HAS SOOOO MUCH POTENTIAL!!!! ***Totally reminds me of what 'Prey2' was going to be before it got cancelled for the garbage Prey we recently got.Actually they are only the same in name only.… Prey2 was going to have a BountyHunter/wanted scanner system probably 100% inspired from this game.You scan people in a crowd if you have the patience and can/areWilling to follow and if said dude is wanted then you can subdue them. ***This game would be amazing if they made a sequel. And it was a 10 for sure when it launched but I barely playd it then. And it was a 10 for sure when it This game is a 8 but to offset The "BigFatNerd" hater who gave it a " 0 " well im upping it to 10. The Bounty Hunter’s path lies along the edge-the stakes are always high-and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.This game is a 8 but to offset The "BigFatNerd" hater who gave it a " 0 " well im upping it to 10. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business. Tracking elusive targets across multiple star systems requires expertise,Įspecially when the targets can be prominent, powerful, and often prepared for confrontation. It’s never a question if a Bounty Hunter will find you… only when.īoth infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire-they’re heirs to a professional legacy-an ancient brotherhood with a glorious history. Means a life spent in fear, constantly looking over one’s shoulder. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Countless enemies stand in the way of the Sith Empire’s drive for domination. ![]()
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